Education Technology Enterprise Design Group

UBRICA FOOD, LIFE SCIENCE AND HEALTH INDUSTRY SUMMIT

MONDAY, AUGUST 20, 2018 – WEDNESDAY, AUGUST 23, 2018, DEDAN KIMATHI UNIVERSITY, NYERI, KENYA

IN HONOR AND LIVING MEMORY OF LIFE, WORK AND VISION OF THE DEPARTED GOVERNOR OF NYERI COUNTY, HIS EXCELLENCY, WAHOME GAKURU, Ph.D.

Discover Opportunity in Education Technology Enterprises in Africa

What is education technology?

Education technology is the science of developing teaching aids for use in the classrom at whatever level in order to make learning more comprehensive, practical, interesting and memeorable. It is important to have technology in education as it enhances the relationships between teachers and students. E-learning involves the use of a computer or electronic device (e.g. Tab, mobile phone) in some way to provide training, educational or learning material.

Technology is helping teachers to expand beyond linear, text-based learning and to engage students who learn best in other ways. Its role in schools has evolved from a contained "computer class" into a versatile learning tool that could change how we demonstrate concepts, assign projects and asses progress.

Technology has shown its potential for improving educatin in the following areas:

  • Better Simulations and Models

Digital simulations and models can help teachers explain concepts that are too big or too small, or processes that happen too quickly or too slowly to demonstrate in a physcial classroom.

  • Global learning 

Students can easily setup language lessons with a native speaker who lives in another country and attend the lessons via videoconferencing.

  • Virtual Manipulatives

These are sites that help students to play with the idea of numbers and what numbers mean and if one changes values and moves things around and observes what the outcome will be.

  • Probes and Sensors

Collecting real time data through probes and sensors has a wide range of educational applications. For example students are able to compute dew point with a temperature sensor, test pH with a pH probe e.t.c.

  • More efficient Assessement

Models and Simulations, can give teachers much richer picture of how students understand them.

  • Storytelling and Multimedia

With access to technology, researching and also producing a product that would communicate they were able to do deep learning on a concept that wasn't even addressed in the textbook.

  • E-books

They hold an unimaginable potential for innovating education.

  • Epistemic Games

It puts students in roles like city planner, journalist, or engineer and ask them to solve real-world problems.

Among the key strategies of the Kenya Vision 2030 on education is introducing e-learning and blended training has a way of improving both access and quality of education in Kenyan Institutions and Schools.

Problem

Eduacation Technology has not been fully integrated in most African Schools and Institutions due to many challenges arising in its implementation. The challenges include ;

  • Inadequate ICT and e-learning infrastructure(e.g. computers, network and internet connectivity)
  • Lack of electricity; Many schools are still not yet connected to electricity; Kenya being a developing country, the government has not been able to connect all parts of the country to the national electricity grid. Consequently those schools that fall under such areas are left handicapped and may not be able to offer computer studies.
  • Financial constraints or Inadequate financing of e-learning
  • Lack of affordable and adequate internet bandwidth
  • Lack of operational e-learning policies
  • Lack of technical skills on e-learning and e-content development by teaching staff
  • Amount of time required to develop e-learning content

Participants

Participants in Education Technology Enterprise Design Group will work to discover business opportunities in this sector in emerging market in Africa.

Examples of education technology enterprises may include, but not limited to:

  • Education Technology Researchers who develop the necessary physical models for different levels of education(e.g.,primary school level,secondary school level, and colleges and universities level)
  • Innovation Hubs for Education Technology
  • Education Technology Development Companies
  • Education Technology Manufacturing companies 
  • Education Technology wholesalers and retailers

Your Role as a Participant

Your role as a participant in this value chain design group is to work with other group members to design an enterprise that transcends the entire value chain. A well constituted value chain design group must include:

  • Individiuals who design 3D Models for teaching  (e.g., physics,mathematics, biology e.t.c)
  • Individuals who provide building materials to shelter the production (e.g., assembly of technological devices)
  • Individuals who work in production of education technology devices (e.g., geometrical sets, tablets, LG Gram laptop )
  • Individuals who work in supplies (e.g., suppliers of educational technology tools, utilities, and the like)
  • Individuals who work in product marketing (e.g., visualization scientists, education technology products marketing groups, and the like)
  • Individuals who own retail stores (e.g.,laptop venders )
  • Individuals who provide development and construction capital (e.g., investment bankers, commercial bankers, mutual fund managers, and all other financial groups  interested in education technology financing)
  • Individuals who provide working capital (e.g., investment bankers, commercial bankers, mutual fund managers, and all other financial groups  interested in education technology financing)
  • Individuals who provide expert services (e.g., strategy consultants, design consultants, and the like) 

Each Value Chain Enterprise Design Group such constituted will engage to design a value chain based enterprise.

Criteria for Design Evaluation

  • The design must illustrate how you will source high quality inputs including.
    • Raw materials
    • Technologies
    • Finance
    • Human Resources
  • The design must clearly show the specific product that will drive the economy of the enterprise.
  • The design must illustrate a sustainable market for the specified product.
  • The emerging design must be organizational structure created with your team members to implement your newly designed enterprise and explain how you will manage its operation. 


How to Participate

In order to participate in this Summit, you must complete the following steps: 

Step 1.  Create a FREE user account. This account allows you to do all transactions on this site.  By creating this free user account, you will have a username and password.

Step 2. After creating a free user account, follow the link below to REGISTER for the SummitYou must be logged in to register for this Summit.

Step 3. Speaker SUBMIT WORK HERE. You must be logged in to submit your work.   


Related information

The goal of the Summit is to generate enterprise designs in seven fields of practice:


Other Summit information

 

 


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PLENARY / ENTERPRISE DESIGN SESSIONS / ARCH. DESIGN COMPETITION / SCIENCE & TECH COMPETITION / EXPO

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UBRICA FOOD, LIFE SCIENCE AND HEALTH INDUSTRY SUMMIT

MONDAY, AUGUST 20, 2018 – WEDNESDAY, AUGUST 23, 2018, DEDAN KIMATHI UNIVERSITY, NYERI, KENYA

IN HONOUR AND LIVING MEMORY OF LIFE, WORK AND VISION OF THE DEPARTED GOVERNOR OF NYERI COUNTY, HIS EXCELLENCY, WAHOME GAKURU, PhD

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